“Dune: Awakening studio promises it’s prepared for possible overcrowded servers at launch”
The studio behind Dune: Awakening has reassured gamers it’s taking precautions to make sure server points are minimal at launch.
In a prolonged Steam submit explaining varied features of the sport, Funcom addressed the likelihood that the sport may endure the identical destiny as different widespread MMOs and change into overcrowded at launch, resulting in gamers being locked out or sport crashes.
The studio famous that it’s dealt with the launches of quite a few MMOs prior to now and that it due to this fact has previous expertise to attract on, which means it’s ready for a potential early surge in gamers.
“We certainly expect heavy loads at launch, and that is why we are preparing accordingly,” it stated. “Servers (Hagga Basins) that fill up are impossible to completely avoid, same as with all games that operate with the populations Dune: Awakening does.
“But, rest assured, there will be thousands of servers grouped together in hundreds of Worlds available at launch. They will be spread out across the globe, offering low-latency connections in North America, South America, Europe, Asia, and Australia … if we see that we’re nearing capacity, we will be able to spin up more.
“This is not our first rodeo, we’ve launched several MMOs and survival games over the past 25 years, and we have a robust set of tools and processes in place, managed by an experienced live operations team.”
The studio confused that whereas every Hagga Basin server can help 40 concurrent gamers, it’s going to help a number of hundred individuals selecting it as their house, as a result of “the way populations ebb and flow over the course of the day” makes this potential.
“This has been rigorously tested during closed beta, and we have systems in place that will restrict too many characters being created on a server that is becoming too popular, to minimize the chance of servers becoming full,” it defined.
“As with all games operating with populations like this, that doesn’t mean servers will never reach the 40-player concurrency cap. If that happens, you will join a server queue when logging in. The term ‘server queue’ is rarely used in positive context, but to us it’s a quality-of-life addition.
“Commonly, survival games don’t offer this, and you are left having to wait and hope you are able to click fast enough when a slot opens up. By adding a server queue functionality, you can simply click once and rest easy knowing that you will get in when a slot becomes available to you. Again, because of how player populations ebb and flow throughout the day, you should not have to wait long before being let in.”
VGC lately went hands-on with Dune: Awakening for eight hours, saying: “We left our day-long play session with Dune Awakening impressed by its authenticity and concepts, genuinely wanting extra. Nonetheless, as identified in our Exoborne hands-on, these kinds of video games are all the time extra enjoyable in a bustling preview occasion setting, and it’s by no means been tougher to inform which video games are going to reach the tough fashionable video games market.
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